Phase Space

Experimental audiovisual piece                                                                                                                                                                                                                                        ← Back to Artist Work





Phase Space is an experimental audiovisual piece that constructs an inhabited environment, where objects emerge through their relations within an interstitial space between the human and the non-human.

The performer is immersed in a virtual sound forest: a data sonification system activated through physical interaction. Using a VR simulation format, the work explores the limits and possibilities of perception by scaling objects, altering dimensionality, and questioning how we define boundaries between inside and outside, real and virtual.

Rather than presenting a closed virtual world, Phase Space functions as a perceptual experiment. The audiovisual environment responds to bodily presence, revealing how meaning arises through relation, proximity, and interaction.

The piece invites reflection on our entanglement with the spaces we inhabit, proposing an understanding of reality as a shared, dynamic system. Through this lens, Phase Space opens a space to imagine alternative forms of coexistence between human and non-human entities, where perception itself becomes a site of inquiry.








Credits

Concept & Realisation:
Miriam Felici, Natalia Gima, Magdalena Hart (Akyute)

360º Footage (Simulation):
Marcos Savino

VR Development & Audiovisual Integration:
Natalia Gima (Unity)

Music:
Mago Hart

Presented at:
Galerie Kuchling, Berlin

Year:
2020